GLIDE

Owner's guide · No. 02

Playing GLIDE

Four rows of keys, played like four strings, gliding between whatever you press. The scale is handled for you, so the first thing you press already sounds right.

Sixty seconds, twice

Two takes, no edits. The first is the slide; the second is what a backing and a solo sound like from one pair of hands.

The slide

Backing and solo

You can't really hit a wrong note.

Every key is a note of the current scale — A minor pentatonic out of the box — so there are no dead keys and nothing to avoid. Press anything. The skill isn't finding the right note; it's how you move between them.

The four rows are four strings

Left to right walks up the scale. Each row is a register of its own, and behaves like a string: one voice at a time, gliding between whatever you press on it.

GLIDE keymap: four note rows played as strings, control keys labelled around them, fn chords listed beneath
The whole keyboard. Green rows are strings; the amber row backs you.
Everything else, at a glance
shift (hold)the notes between — off-scale semitones, only while held
- / =octave down / up
[ / ]bend down / up
spacesustain
bksppanic — silences everything
ctrl / optvolume down / up
\tap tempo — tap it in time
fn + q..pswitch between the ten sounds, live
fn + k / fn + skey up a semitone / next scale (add shift to go back)
fn + aarpeggiate the backing chords
altthe loop pedal (left thumb)
entertilt on / off
tabsettings — and a full help screen

The whole manual is on the device

Press tab for settings, then open help. Every gesture on this page is listed there, so you're never stuck without it.

One

Notes that glide, not snap

Four gestures. The first two take a minute; the third is the one people keep the device for.

hold one key · press another on the same row

Hammer-on

The voice glides to the new note instead of restarting. No new attack, no click — one continuous line, exactly like sliding a finger up a string.

then let the second one go

Pull-off

It glides back down to the key you're still holding. Hammer and pull together give you trills, grace notes, and the lazy scoops that make a line sound played rather than typed.

hold a shape across rows · re-finger it somewhere else

Slide a chord — this is the thing

Hold two or three keys across different rows, then move that shape while the old notes still ring. Every voice glides to its new home at once. It's the gesture no ordinary keyboard can make.

The slide: hold one key, tap another on the same row and the voice glides up to it; release and it glides back. The bottom row latches a chord progression under you.
Hold, tap, release. The voice travels; it never restarts.
hold shift

The notes in between

Pure chromatic semitones for as long as you hold it. The scale keeps you safe; shift is how you earn the notes it was protecting you from. It's momentary on purpose — let go and you're back on safe ground.

What the screen is telling you

The big waveform is the real output, drawn with a phosphor afterglow. The readout above it tracks the lead voice in cents through a glide, so you can watch a slide land.

Settings → Display swaps it for the pitch trail: pitch drawn over time across about seven seconds, with gridlines on the root. Every glide and bend becomes a visible curve.

top leftthe sound's name
top middlekey and scale
OCTnwhich octave you're in
voxvoices sounding, against the cap
a *the sound has unsaved edits

Tilt

enter turns it on. Lean the device forward and back to morph toward the sound you were last on; tilt it side to side for vibrato. It is never pitch bend — that's what [ and ] are for. Settings → Tilt center teaches it where your flat is.

Tilt: lean the device forward and back to morph between the live sound and the last one; left and right adds vibrato; enter toggles; never pitch bend
Forward and back morphs. Side to side is vibrato.
Two

The sounds are yours

Ten sounds sit on fn+q..p, switchable while you play. Eight are a curated bank. The last two are not like anyone else's.

o and p are rolled for your device alone

Those two slots are generated from a seed created on your Cardputer's very first boot, so no other unit on Earth has them. They aren't stored — they're re-derived from that seed every time, which is why a factory reset brings them back exactly as you know them.

Rolling your own

Press tab for settings — Randomize and Mutate are the two big buttons at the top. Every action auditions itself on the spot with a short lick, so you can judge two rolls by ear.

Rolling a sound: one tap of Randomize commits to a character, paints every parameter inside that character's bounds, and lands a named, playable sound
One tap: pick a character, paint inside it, land a named sound. The whole engine, explained.
RandomizeA whole new sound, and a whole new kind of sound. Each roll commits to a character first — a pluck that stops, a bell that rings, a pad that swells, an acid squelch, a wobble bass, a bowed string section, or pure chaos — then paints inside that character's bounds. Guardrails mean a roll is never dead, blown out, or off-key. Roll until you love one.
MutateDon't start over — evolve what you have. Gentle keeps the character and nudges it; wild rewrites it. Sculpting toward a vibe instead of pulling a slot machine.
Undo / RedoEvery roll and mutate checkpoints first. You can always step back to the sound you just had, so nothing you liked is ever one tap from gone.
InitA blank, neutral sound to build up by hand.
Keeping what you find

Fast — onto a slot. fn+shift+q..p saves the live sound over that slot. Your ten favourites, always a chord away.

A * in the switch list marks a slot holding a sound of your own.

Unlimited — onto the card. Settings → Save to SD writes a .gpat file, offering the sound's own auto-name (warm-haze-3f) — press enter to keep it or type your own. Load from SD browses the whole library back.

No card? The instrument plays perfectly without one. Want a head start? Eighteen of the maker's own sounds are ready to drop onto a card.

Nothing you save is at risk from an update

Slots, settings and card files all live outside the program, in a format built to be added to rather than replaced. Installing a new GLIDE cannot touch them — see the updating guide.

Three

One hand backs, the other solos

Three ways to put something underneath you. All are performance state: they live until you clear them or power off, and none touch your saved sounds.

tap a key on the bottom row

Drones — the zero-timing option

The bottom row latches. Tap a key and it rings an octave down, hands-free, until you tap it again. Lay down a root, or a root and a fifth, and solo on the rows above. Drones never compete with your lead for voices, and your bends and vibrato move only the solo.

settings → jam motion: progression · then tap chords in order

A chord progression, spelled with no timing at all

Tap the chords you want in order on the bottom row — four taps for I–IV–V–IV. No metronome, no pocket to hit. The clock walks them one chord per bar, looping, gliding between them, while you solo on top. Each step is a real triad from the current scale, so the backing is in key too.

alt · tap to record, tap to close, tap to overdub

The loop pedal

It records the performance, not the audio — so the loop plays through whichever sound is selected. Record a bassline, switch to a lead, and the whole arrangement re-voices itself. Hold alt to clear; fn+alt peels the last overdub back off.

Change your sound over a running jam and the split appears

Switch patches while a backing is going and it keeps the sound it was playing, while the new one becomes your solo voice. Same for octave: shift up and only the solo moves. Lay down a pad, flip to a lead, wail over it. An amber LK marks the split; bksp clears everything and drops it.

If a song is playing in the room

Hold fn+k and GLIDE goes quiet and listens. The mic works out the song's key and mode from a few seconds of it, and the instrument retunes so your scale fits what's playing. If it lands close but not quite, tap space on the result card to cycle the other likely readings, applied live. A quiet room changes nothing and says so. Tapping fn+k on its own just walks the key up a semitone by hand.

LISTEN: a song plays in the room, hold fn+k, the mic works out the key, mode, and tempo, and the instrument retunes itself
Hold fn + k. It listens, then retunes.
Autokey: the mic finds the song's home note, and the key rows retune under your unmoved fingers; same keys, now in the song's key
Your fingers stay put. The notes under them move.
Four

Power, charging, and the two triggers

day one
The one that catches everybody
A switched-off Cardputer does not charge. Slide the switch to ON first, then plug in.
With the switch off the battery is disconnected entirely — the device just runs off the cable, and the cell ends the night exactly as empty as it started. This is how M5 built it; it is not a fault, and nothing is wrong with your device.
Charging it

Switch ON, then plug USB-C into the port on the side. Any phone charger or computer port will do. It charges slowly, but lasts a long time once full.

You can leave GLIDE running the whole time. It dims itself after a while and then drifts into a screensaver, so nothing is burning into the panel — and any key wakes it and plays the note, so the first touch back is never wasted.

If you want the screen off

Restart into Launcher, open CFG, and choose charge mode. The screen drops to a dim battery percentage and stays there — the tidiest way to leave it charging overnight on a desk.

press a key at the start screen CFG charge mode
The two triggers, on the top edge

They look identical and they do completely different things. Worth learning once.

Left · marked BTN RST

Restarts the whole device. Nothing is lost — your sounds live in the Cardputer's memory, not in the program. This is the reliable way back to Launcher: press it, then tap any key as the device comes up. You'll use it every time you update GLIDE.

Right · GLIDE's trigger

Yours to assign. While you play it fires the trigger macro — muffle by default, and settings will swap it for brighten, a pitch dive, or drive grit, as a momentary press or a latch. It never restarts anything.

If the power looks wrong

I plugged it in and nothing happened.

The side switch was off. Slide it to ON and plug in again — that's nearly always all it is.

On battery it shows the Launcher logo, then restarts — over and over.

A completely flat battery, not a broken unit. Switch ON, plug in, choose charge mode, and give it a full hour — an empty cell charges slowly at first and can read full while plugged in. Trust the hour, not the number.

I want to get out of GLIDE and back to Launcher.

Press the left trigger, BTN RST, then tap any key as the device comes back up. Holding ` inside GLIDE only restarts GLIDE — you'll land back at its splash.

The screen went dark on its own.

That's the idle dimming, and then the screensaver. Any key wakes it and plays the note, so the first touch back is never wasted. Settings → Screen idle turns it off if you'd rather.

Watching the battery

Below 25% the perform screen says so, and at 10% it blinks red — a pocket instrument should never die mid-jam without warning. Settings always shows the exact percentage if you want to check before heading out.

Five

Going deeper

week two

None of this is needed on day one. All of it is waiting on the same keyboard, and every piece locks to the same clock.

fn + k · fn + s · add shift to go the other way

Key and mood, under one finger

fn+k walks the key up a semitone; fn+s walks the scale — pentatonics, the modes, blues, a few exotics — and the screen names each one in full. Held notes keep ringing, new notes land in the new scale. Play a phrase, tap, play again, until it locks in with whatever's on.

fn + a · then fn + z for rate, fn + x for span

The arpeggiator

With a progression on the bottom row, fn+a breaks each chord into notes instead of holding it: up, down, up-and-down, off. fn+z steps the rate from eighths to sixteenths, fn+x stretches it over two octaves. It always starts off after a restart, so you can never be stuck in it.

\ tap tempo · fn + \ metronome

One clock for everything

Tap \ in time and the jam tempo follows your hand. One tap only reports the tempo; it takes two to move it, so a stray press can't derail a jam. fn+\ adds a soft wood-block click with a brighter tick on beat one; fn+ctrl/opt sets its volume. LISTEN sets the same clock by ear when a song has a confident beat.

settings → effects → delay sync

An echo that stays on the beat

Lock the delay to a division — quarter, dotted eighth, eighth, triplet, sixteenth — and every repeat lands in the pocket of the progression. Chorus, delay and reverb are all live in settings and save with the slot, so the space is part of the sound.

the right trigger, on the top edge

Two macros that move on their own

Most trigger actions are a throw: muffle, brighten, a pitch dive, drive grit. Two of them run in time. Wah sweeps a resonant peak once every two beats; gate chops the whole instrument on sixteenths. Put either on latch, hold a chord, tap the trigger, and play over your own moving texture.

The instrument teaches you

A fresh unit boots into a sixty-second tour that asks for one gesture at a time and only moves on when your fingers do it. ` skips; settings → Tutorial replays it, which is the thing to hand a friend. After that, one-shot tips appear only at the moment a gesture would have helped, and each one fires exactly once, ever.

Past this page

The sound engine, the modulation matrix and the palette have a guide of their own. Every key, setting and range is on the reference page. Eighteen of the maker's own sounds are in the library, ready for a card. And if something looks wrong, start here.