How to Make a Beat: A Beginner's Guide From Empty Grid to Finished Loop

Your first beat, step by step: tempo, kick and snare, hi-hats, bass, chords, a hook, arrangement and quick mixing tips. Free tools, no experience needed.

Sep 27, 2026 4 min read By Atomic Creations

A 16-step drum grid with kick, snare and hi-hat

Making a beat looks like wizardry until you see what is underneath: a grid, a loop, and a handful of sounds placed in the right spots. This guide walks through your first beat from an empty project to a loop you are proud of, using free tools and no prior experience.

The short answer

Pick a tempo, put a kick on beats 1 and 3 and a snare on 2 and 4, add hi-hats on every eighth note, then layer a bassline and a four-chord loop on top. Loop it for eight bars, add a melody, and arrange it into sections. Free apps like BandLab and GarageBand are all you need to start.

  1. What you need
  2. Step 1: pick a tempo
  3. Step 2: kick and snare
  4. Step 3: hi-hats and groove
  5. Step 4: the bassline
  6. Step 5: chords
  7. Step 6: a melody or hook
  8. Step 7: turn a loop into a track
  9. Step 8: quick mixing tips

What you need

Just a computer or phone and a program for making music, called a DAW (digital audio workstation). Good places to start:

  • BandLab: free, runs in a web browser and on phones.
  • GarageBand: free on Mac, iPhone and iPad.
  • FL Studio, Ableton Live, Logic Pro: paid, with trials. FL Studio is especially popular for hip hop and trap.

The steps below work the same in all of them. Every DAW has a step sequencer or piano roll: a grid where time runs left to right and you click to place notes.

Step 1: pick a tempo

Tempo is measured in BPM (beats per minute) and sets the whole mood. Typical ranges:

Style Typical tempo
Lo-fi, boom bap hip hop 70 to 95 BPM
Pop, R&B 90 to 120 BPM
House 118 to 128 BPM
Trap 130 to 160 BPM, felt at half speed
Drum and bass 160 to 175 BPM

Step 2: kick and snare

Most beats are in 4/4: four beats per bar, and each beat split into four steps, so one bar is a 16-step grid. The kick drum is the low thump, the snare is the crack. The classic starting point is kick on beats 1 and 3, snare on beats 2 and 4:

1 2 3 4 Hi-hat Snare Kick
One bar on a 16-step grid. Kick on beat 1, beat 3 and the step just after beat 3; snare on 2 and 4; hi-hat on every other step.

Loop that and nod along: you already have a beat. Now move one kick a step earlier or later and listen to how the feel changes. That small experiment is most of what beat making is.

Step 3: hi-hats and groove

Hi-hats keep time between the kick and snare. Put one on every other step (eighth notes) as in the grid above. Then make it human:

  • Vary the volume. Make every second hat a little quieter so it breathes.
  • Add swing. Most DAWs have a swing or shuffle knob that delays every other step slightly. A little swing is the difference between stiff and funky.
  • For trap, switch to sixteenth-note hats and add quick rolls (triplets or 32nd notes) at the end of a bar.

Step 4: the bassline

The simplest bassline that always works: play the root note of each chord, and line its rhythm up with the kick. When the kick and bass hit together, the beat feels solid. In trap and modern hip hop, a long tuned 808 often plays the kick and bass at once.

Step 5: chords

Four chords, one per bar, looped. That is all most beats need. Start with one of the common chord progressions: vi-IV-I-V in C is Am F C G. Pick a soft sound like keys or a pad so it sits behind the drums.

Step 6: a melody or hook

A short, repeated phrase on top gives the beat its identity. The easy way to write one: use only the notes of the pentatonic scale for your key, keep it to three or four notes, and repeat it with one small change the second time. Leave space. The best hooks are often simpler than you expect.

Step 7: turn a loop into a track

An eight-bar loop is a beat; a track needs sections. Duplicate your loop across the timeline, then build contrast by taking things away:

  • Intro: just the chords or melody, no drums.
  • Verse: drums and bass, chords low, space for a vocal.
  • Hook: everything in, maybe an extra melody layer.
  • Break: drop the kick for four bars, then slam it back in.

Step 8: quick mixing tips

  • Get the kick and snare loudest, then bring everything else up around them.
  • Keep the low end clean. Cut the bass frequencies from everything except the kick and bass with an EQ.
  • Check on bad speakers. Phone speakers and earbuds show you what most listeners will hear.
  • Take breaks. Your ears get used to a sound after a while; fresh ears catch problems instantly.

Sketch the melodic half in your pocket

Ideas rarely arrive when you are at the computer. GLIDE, the pocket synth we make, is built for catching them: loop a chord progression on its bottom row, play a melody over it with scale lock keeping every note in key, and record the phrase with its one-button looper. A metronome locks to the same tempo. It does not make drums, so it is a companion to your DAW rather than a replacement, but it is a fast way to find the chords and hook before you sit down to build the beat. The browser version below even has a simple beat to play along with.

Useful? Pass it on

Reddit X
← Browse all guides

Sketch an idea right here

Loop the chords. Find the hook.

This is GLIDE, a pocket synthesizer, in your browser. Tap a chord on the bottom row, hit Start a beat, and play over it. Scale lock keeps every note in key, so the melody in your head comes out right.

A MINOR PENT ·clashes 0

Press any key. Then try Start a beat.

Keyboard works too: 1 to 0, q to p, a to ; are the strings, z to / is the jam row. Same letters as the real thing.

Flip scale lock off to hear a regular keyboard with all twelve notes. On the device you also get ten sounds, a looper, tilt control, a speaker and a headphone jack.

Made by hand, in small batches

Your next idea, in your pocket.

GLIDE loops a chord progression and keeps every note in key, so you can catch a melody the moment it arrives. Charge it, switch it on, play.

  • InstrumentPocket synthesizer
  • Keys56, four string rows
  • Auto KeyHears key, mode and tempo
  • OutputSpeaker + 3.5 mm headphone
  • PowerUSB-C, rechargeable
  • UpdatesFree, forever
$119.99$130.00Only 4 left in this batch
  • Played and tested by hand before it ships
  • No app, no account, no subscription
  • Free firmware updates, forever
Questions first? Ask the maker on Discord →